Skills needed to find objects in space using scan probes, and to hack into secure containers in exploration sites Skills needed to fit rigs to your ship, and to make them more effective Skills needed to mine raw materials, refine them, and salvage components from destroyed ships Skills needed to manufacture modules, ships, and more Skills related to using implants, jump clones and boosters Skills to make your ship faster and more agile, and to use propulsion modules Skills to use and improve missile-based weapons Skills to use and improve turret-based weapons Skills to form fleets with other players, and to make Command Bursts more powerful Skills to improve your ship's CPU, powergrid, capacitor, and to perform capacitor warfare Skills to use and improve any drones that you use Skills to create and manage player-run corporations It would be easy to get lost, but thankfully skills are divided into groups: There are around 400 different skills in EVE, and every character can potentially learn every skill (provided that they have an Omega clone Alpha clone characters are limited in what skills they can train). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. In other words, older characters will be proficient in more areas of the game when compared with younger characters.įortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a Skill Extractor).
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